Fire Emblem Heroes’: The next Nintendo mobile game Review
Fire Emblem Heroes (FEH of its name) is a mobile game published by Big N. and developed by the studio who signed the opus console franchise, Intelligent Systems, in collaboration with DeNA, the Japanese giant of the mobile game that is already working with Nintendo. Found all the heroes of the saga and its business model is based on the fdp (free do play), but we will see this more in detail in a few moments, and it will not steal of the cockchafers (#hannetons).
FEH is a tactical turn-based role playing game, where, as in the “real” opus, you control your little guys on a map to the top, in order to eliminate other cartoons in the battles turn by turn. As in the album out on our beloved bikes, your snowmen earn experience when they occient one enemy, one can compose his team, we follow a story (save the Gentiles, coughed coughed), in short, a Fire emblem in his pocket, free, that you ask my good lady?
We finally have a game combining the best of the mobile (that is, be on a phone, and absolutely nothing else), and on the other, the best consoles (gameplay, depth, so on and best)? A game that would allow the bearded man to abandon his faithful 3310 to eat an iPommes? Here is the answer without spoiler!
A real Fire Emblem in the Pocket?
I will point the insult to my bearded men back on the FE or their game mechanics, we are after all, the video game elite. I more willing to dwell on the differences on this FEH compared to its predecessors. And there are many.
First the tactical depth. I am not a specialist of the PAS, and I know that there is a persistent license. But I’ve played in enough of the series to find out that the tactic is the heart of the FE. But Heroes is exception to the rule, and for a very simple reason: the map size. They are all the same size, namely a 6 x 8 squares rectangle which corresponds perfectly to the limits of your smartphone screen. In addition, you will always have 4 units to lead on the field of battle, no more, no less. By these limitations, FEH gives the impression of being a true FE tutorial infinity after a few tens of minutes. In addition, there is no such thing as death permanent heroes, dear to the purists of the franchise. Fights are so devoid of passion and involvement of the player.
This FEH has so the depth of the gameplay or the wealth of a true FE. At most could he distract you a metro ride time. But attention! It must be connected to the internet constantly to play FEH… Bravo the calf!
As for mode scenario, the story is so complicated, simplistic and artificial that it cannot keep you in suspense. Because in order to justify the presence of all the heroes, and especially the fact that we fight them, it leaves us a story of “portals” giving on other worlds and heroes before battle you “by contract”… Most bogus you die.But all this has ultimately not matter, because FEH is in fact not a role-playing game, or even a tactical game, right. In reality, FEH is a lottery game.
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Gasha, 5 letters, Satan, 5 letters. Coincidence? I don’t think so
At the heart of FEH hides a filthy beast, a monster, who will take possession of your soul and will force you to spend orbs in the hopes of winning a new playable character 5 stars overkill and of course super rare. You eventually play more to make these famous orbs and participate in the lottery (the famous Gasha, Westerners write gacha, and which refers to the Japanese gashapon) making you win playable characters. Farmer, again and again, despite the weariness, the repetitiveness of cards as the tactical situations, because next time, it will of course be good.
Indeed the third list of the game is completely cracked, just like the experience system. The characters in the game are absolutely not similar in terms of power to equal experience and a rare character 5-star will overwrite a character to 4 or 3 stars. all rest of tactics is indeed completely annihilated by gaps of power between common and rare characters, in short, to win at FEH, he must have rare characters. These rare characters, to orbs, you can buy (expensive) with real under or farmer (at length, except at the beginning, the famous technique of sale of the drug dealer, the first dose is free) in the game. In addition, Big N… has seen fit to allocate a resource, that regenerates automatically every 5 minutes to every card or playable mission. In practice, this means that from a few hours of play, this resource is rare, and you can play as much as you want, unless you pay or wait. Intolerable for all bearded self-respecting.
FEH hides so a simple lottery game, based on pure chance, game which itself will determine your results to the tactical role-playing game part which is ultimately only a coating, a decoration intended to lure the bearded in full. The dream was too good.
Nothing to save?
FEH has some qualities to him: colorful and pleasant graphics, beautiful music, a lot of fan service for lovers of the saga (we can tap the characters all over the place without that person moves this time), an intelligently thought-out gameplay.FEH, however, is not a true FE. The tactical aspect is only an accessory to gambling designed to steal you your real brouzoufs. And as a result, said tactical is sorely lacking depth such as renewal and balancing.The bearded will therefore approach this opus that knowingly.
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